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- # 刷新单个玩家背包中的金粒
- clear @s gold_ingot
- clear @s gold_nugget
- # 获取金锭数,存于 temp
- scoreboard players operation @s temp = @s gold
- scoreboard players operation @s temp /= #count_9 mem
- # 给予金锭
- execute if score @s temp matches 1.. run summon item ~ ~ ~ {Item:{id:"gold_ingot",Count:1b},Tags:["score_item_ingot"],PickupDelay:0}
- execute if score @s temp matches 1.. store result entity @e[type=item,tag=score_item_ingot,limit=1] Item.Count byte 1 run scoreboard players get @s temp
- execute if score @s temp matches 1.. run data modify entity @e[type=item,tag=score_item_ingot,limit=1] Owner set from entity @s UUID
- # 获取金粒数,存于 temp
- scoreboard players operation @s temp = @s gold
- scoreboard players operation @s temp %= #count_9 mem
- # 给予金粒
- execute if score @s temp matches 1.. run summon item ~ ~ ~ {Item:{id:"gold_nugget",Count:1b},Tags:["score_item_nugget"],PickupDelay:0}
- execute if score @s temp matches 1.. store result entity @e[type=item,tag=score_item_nugget,limit=1] Item.Count byte 1 run scoreboard players get @s temp
- execute if score @s temp matches 1.. run data modify entity @e[type=item,tag=score_item_nugget,limit=1] Owner set from entity @s UUID
- # TODO : 给予指定数量的物品
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