game_end.mcfunction 168 B

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  1. # 结束 TNT Run
  2. forceload remove 1000 2000 1050 2050
  3. # 清理残余实体
  4. kill @e[tag=tntrun_block]
  5. # 开启伤害
  6. gamerule fallDamage true
  7. gamerule fireDamage true