init.mcfunction 2.9 KB

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  1. # 全局初始化
  2. # 游戏数据
  3. setworldspawn 10 13 10
  4. forceload remove all
  5. time set noon
  6. weather clear
  7. difficulty normal
  8. gamerule doDaylightCycle false
  9. gamerule doFireTick false
  10. gamerule doMobSpawning false
  11. gamerule keepInventory true
  12. gamerule doWeatherCycle false
  13. gamerule doImmediateRespawn true
  14. gamerule mobGriefing false
  15. gamerule randomTickSpeed 0
  16. gamerule fireDamage false
  17. gamerule doTileDrops false
  18. gamerule doMobLoot false
  19. gamerule doTraderSpawning false
  20. # 主寄存区块:将所有需要不卸载的都放里面
  21. # 已占用:(0,0,0) (0,0,1)
  22. forceload add 0 0
  23. setblock 0 0 0 jukebox
  24. # 记分板
  25. scoreboard objectives add gold dummy "金粒"
  26. scoreboard objectives remove temp
  27. scoreboard objectives add temp dummy
  28. scoreboard objectives remove countdown
  29. scoreboard objectives add countdown dummy "倒计时"
  30. scoreboard objectives remove countdown_fast
  31. scoreboard objectives add countdown_fast dummy "快速倒计时"
  32. scoreboard objectives remove health
  33. scoreboard objectives add health health "生命值"
  34. scoreboard objectives remove health_disp
  35. scoreboard objectives add health_disp dummy "生命值"
  36. scoreboard objectives modify health_disp rendertype hearts
  37. scoreboard objectives remove death
  38. scoreboard objectives add death deathCount "死亡触发"
  39. scoreboard objectives remove mem
  40. scoreboard objectives add mem dummy "全局变量"
  41. scoreboard objectives remove total_score
  42. scoreboard objectives add total_score dummy "得分"
  43. scoreboard objectives remove total_score_disp
  44. scoreboard objectives add total_score_disp dummy "得分"
  45. scoreboard objectives remove leave_game
  46. scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏"
  47. scoreboard objectives remove game_id
  48. scoreboard objectives add game_id dummy "游戏编号"
  49. scoreboard players set $ game_id 0
  50. # 常量与变量初始化
  51. scoreboard players set $c_mini_total mem 7
  52. scoreboard players set #const_2 mem 2
  53. scoreboard players set #const_5 mem 5
  54. scoreboard players set #const_10 mem 10
  55. scoreboard players set #const_100 mem 100
  56. scoreboard players set $game_type mem 1
  57. # 队伍
  58. team remove player
  59. team add player "玩家"
  60. team modify player color white
  61. team modify player collisionRule never
  62. team modify player deathMessageVisibility never
  63. team remove white
  64. team add white "白色"
  65. team modify white friendlyFire false
  66. team remove green
  67. team add green "绿色"
  68. team modify green color green
  69. team modify green friendlyFire false
  70. team remove blue
  71. team add blue "蓝色"
  72. team modify blue color aqua
  73. team modify blue friendlyFire false
  74. team remove purple
  75. team add purple "紫色"
  76. team modify purple color light_purple
  77. team modify purple friendlyFire false
  78. # 进度
  79. advancement revoke @a everything
  80. # 时钟
  81. schedule function ltw:clock/tick2 2t replace
  82. schedule function ltw:clock/tick5 5t replace
  83. schedule function ltw:clock/tick20 20t replace
  84. # 其他模块
  85. function mini:main/init
  86. function item:init
  87. # 状态
  88. function ltw:state/0/state_enter