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- # 初始化跑酷地图
- forceload add 1000 1000 1064 1064
- scoreboard players set $finish_mode mem 1
- scoreboard players set $tempo_enable mem 1
- scoreboard players set $countdown_fast mem 0
- # 生成地图
- setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b}
- setblock 1000 5 1000 minecraft:redstone_block
- setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b}
- setblock 1000 5 1032 minecraft:redstone_block
- setblock 1000 4 1000 air
- setblock 1000 4 1032 air
- # 清理残余实体
- kill @e[type=arrow]
- kill @e[type=item]
- kill @e[type=falling_block,tag=parkour_block]
- kill @e[type=trident]
- # 生成节奏方块实体
- function mini:parkour/game/marker_spawn
- # 生成奖励物品
- execute positioned 1004.5 18.5 1043.5 run function item:bonus_item/gameparty/auto/white
- execute positioned 1024.5 30.5 1038.5 run function item:bonus_item/gameparty/auto/blue
- # 初始化开门变量
- scoreboard players set $parkour_door mem 0
- # 伤害管理
- scoreboard players set $remove_resistance mem 0
- team modify player friendlyFire false
- team modify player collisionRule never
- gamerule fallDamage false
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