game_end.mcfunction 1.2 KB

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  1. # 小游戏结束
  2. execute if score $mini_type mem matches 1 run function mini:parkour/game_end
  3. execute if score $mini_type mem matches 2 run function mini:tntrun/game_end
  4. # 计算排名
  5. tag @a remove mini_rank1
  6. tag @a remove mini_rank2
  7. tag @a remove mini_rank3
  8. tag @a remove mini_rank4
  9. # 1
  10. scoreboard players set $t_score_max mini_score -2147483648
  11. execute as @a run function mini:main/get_max_score
  12. execute as @a unless entity @a[tag=mini_rank1] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank1
  13. # 2
  14. scoreboard players set $t_score_max mini_score -2147483648
  15. execute as @a[tag=!mini_rank1] run function mini:main/get_max_score
  16. execute as @a[tag=!mini_rank1] unless entity @a[tag=mini_rank2] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank2
  17. # 3
  18. scoreboard players set $t_score_max mini_score -2147483648
  19. execute as @a[tag=!mini_rank1,tag=!mini_rank2] run function mini:main/get_max_score
  20. execute as @a[tag=!mini_rank1,tag=!mini_rank2] unless entity @a[tag=mini_rank3] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank3
  21. # 4
  22. tag @a[tag=!mini_rank1,tag=!mini_rank2,tag=!mini_rank3] add mini_rank4
  23. # 进入状态 6
  24. function ltw:state/6/state_enter