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- # 随机时间
- scoreboard players set $random_min mem -4
- scoreboard players set $random_max mem 4
- function lib:random
- scoreboard players operation $countdown_fast mem += $random mem
- execute if score $countdown_fast mem matches ..0 run scoreboard players set $countdown_fast mem 0
- # 爆炸
- execute if score $countdown_fast mem matches 0 if entity @a[tag=pm_holding] run function mini:hotpm/player_lose_heart
- # 检测土豆
- function mini:hotpm/game/pm_check
- # 往手上塞tnt
- execute as @a[tag=pm_holding] unless data entity @s Inventory[{Slot:8b,tag:{game_item:1b},Count:1b}] run function mini:hotpm/game/pm_show
- execute as @a[tag=!pm_holding] if data entity @s Inventory[{tag:{game_item:1b}}] run clear @s tnt{game_item:1b}
- # HUD
- scoreboard players set $bossbar_color mem 0
- scoreboard players set @a[tag=pm_holding] bossbar_color 1
- execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holding,distance=..14] bossbar_color 2
- execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holding,distance=14..] bossbar_color 3
- scoreboard players set $bossbar_type mem 1
- function lib:bossbar/show
- bossbar set mini:green name "炸弹稳定度"
- bossbar set mini:yellow name "炸弹稳定度"
- bossbar set mini:red name {"text":"炸弹稳定度","color":"red"}
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