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- # 地狱门音效
- scoreboard players set $random_max mem 3
- scoreboard players set $random_min mem 1
- function lib:random
- execute if score $random mem matches 2 run playsound block.portal.ambient ambient @a 1014.5 22 1057.5
- # 显示倒计时
- execute if score $countdown mem matches ..10 run title @a times 3 14 2
- execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}}
- execute if score $countdown mem matches ..10 run title @a title [""]
- execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2
- # 0s:游戏结束
- execute if score $countdown mem matches 0 run function mini:main/game_end
- # 如果当前宝藏不足 14 个,补充宝藏到 20 个
- scoreboard players set #item_count mem 20
- execute as @e[tag=bonus_item,x=1000,y=0,z=1000,dx=100,dy=100,dz=100] run scoreboard players remove #item_count mem 1
- execute if score #item_count mem matches 6.. run tellraw @a ["",{"text": ">> ","color":"gold","bold":true},{"score": {"name": "#item_count","objective": "mem"},"color":"gold"},{"text": " 处新的宝藏已出现!","color":"gold"}]
- execute if score #item_count mem matches 6.. run playsound block.amethyst_block.hit player @a 0 1000000 0 1000000 1
- execute if score #item_count mem matches 6.. run function mini:parkour/game/generate_loop
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