game_init.mcfunction 1.9 KB

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  1. # 初始化幻翼地图
  2. forceload add 1000 6000 1064 6064
  3. scoreboard players set $finish_mode mem 0
  4. # 调整时间
  5. time set 21000t
  6. # 生成地图
  7. setblock 1000 4 6000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:hy00",sizeY:32,sizeZ:32,showboundingbox:0b}
  8. setblock 1000 5 6000 redstone_block
  9. setblock 1000 4 6032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:hy01",sizeY:32,sizeZ:32,showboundingbox:0b}
  10. setblock 1000 5 6032 redstone_block
  11. setblock 1032 4 6000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:hy10",sizeY:32,sizeZ:32,showboundingbox:0b}
  12. setblock 1032 5 6000 redstone_block
  13. setblock 1032 4 6032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:hy11",sizeY:32,sizeZ:32,showboundingbox:0b}
  14. setblock 1032 5 6032 redstone_block
  15. setblock 1000 4 6000 air
  16. setblock 1000 4 6032 air
  17. setblock 1032 4 6000 air
  18. setblock 1032 4 6032 air
  19. # 生成奖励物品
  20. execute positioned 1034.0 27.5 6058.5 run function item:bonus_item/gameparty/auto/white
  21. execute positioned 1035.0 28.5 6002.5 run function item:bonus_item/gameparty/auto/white
  22. # 清理残余实体
  23. kill @e[type=arrow]
  24. kill @e[type=item]
  25. tp @e[type=phantom] 1000 -100 6000
  26. kill @e[type=trident]
  27. # 伤害管理
  28. scoreboard players set $remove_resistance mem 1
  29. team modify player friendlyFire false
  30. team modify player collisionRule never
  31. gamerule fallDamage false