game_init.mcfunction 1.1 KB

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  1. # 初始化交易地图
  2. forceload add 1000 5000 1064 5064
  3. scoreboard players reset * emerald
  4. scoreboard players reset * interactVillager
  5. scoreboard players set $finish_mode mem 0
  6. scoreboard players set $show_score mem 1
  7. scoreboard players set $survival mem 1
  8. # 调整时间
  9. time set day
  10. # 生成地图
  11. setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond_base",sizeY:25,sizeZ:32,showboundingbox:1b}
  12. setblock 1000 255 5001 redstone_block
  13. # 伤害管理
  14. scoreboard players set $remove_resistance mem 1
  15. team modify playing friendlyFire false
  16. team modify playing collisionRule never
  17. team modify playing deathMessageVisibility always
  18. gamerule fallDamage false
  19. gamerule fireDamage false
  20. gamerule drowningDamage true
  21. # Gamerule 调整
  22. gamerule doLimitedCrafting false
  23. gamerule keepInventory true
  24. gamerule doTileDrops true
  25. gamerule doEntityDrops true
  26. gamerule doMobLoot true
  27. schedule function mini:trade/game_init2 10t append