kill_remaining_entity.mcfunction 717 B

123456789
  1. # 用 round_id 标记所有玩家以外的实体,并清除遗留实体
  2. scoreboard players add @e[type=!player,tag=!no_gc] round_id 0
  3. scoreboard players operation @e[type=!player,tag=!no_gc,scores={round_id=0}] round_id = $ round_id
  4. scoreboard players set item_test mem 0
  5. #execute as @e[type=!player,tag=!no_gc] unless score @s round_id = $ round_id run scoreboard players add item_test mem 1
  6. execute as @e[type=!player,tag=!no_gc] unless score @s round_id = $ round_id run tp @s ~ ~-1000 ~
  7. execute as @e[type=!player,tag=!no_gc] unless score @s round_id = $ round_id run kill @s
  8. #execute if score item_test mem matches 1.. run tellraw @a ["清理了",{"score":{"name": "item_test","objective": "mem"}},"个实体"]