disable_throw.mcfunction 476 B

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  1. # 强制玩家捡起自己丢弃的物品,以物品为执行者
  2. # 更改 NBT
  3. data modify entity @s PickupDelay set value 0
  4. data modify entity @s Owner set from entity @s Thrower
  5. # 将物品传送给与丢弃者 UUID 相同的玩家
  6. execute store result score @s UUID run data get entity @s Thrower[0]
  7. tag @s add item_force_tp
  8. execute as @a if score @s UUID = @e[type=item,tag=item_force_tp,limit=1] UUID run tp @e[type=item,tag=item_force_tp] @s
  9. tag @s remove item_force_tp