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- # 小游戏结束
- execute if score $mini_type mem matches 1 run function mini:parkour/game_end
- execute if score $mini_type mem matches 2 run function mini:tntrun/game_end
- execute if score $mini_type mem matches 3 run function mini:hotpm/game_end
- execute if score $mini_type mem matches 4 run function mini:colormatch/game_end
- execute if score $mini_type mem matches 5 run function mini:phantom/game_end
- execute if score $mini_type mem matches 6 run function mini:diamond/game_end
- # 计算排名
- tag @a remove mini_rank1
- tag @a remove mini_rank2
- tag @a remove mini_rank3
- tag @a remove mini_rank4
- # 1
- function mini:main/get_max_score
- execute as @a if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank1
- tag @a[tag=mini_rank1] add max_uncounted
- # 2
- function mini:main/get_max_score
- execute as @a[tag=!max_uncounted] if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank2
- tag @a[tag=mini_rank2] add max_uncounted
- # 3
- function mini:main/get_max_score
- execute as @a[tag=!max_uncounted] if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank3
- tag @a[tag=max_uncounted] remove max_uncounted
- # 4
- tag @a[tag=!mini_rank1,tag=!mini_rank2,tag=!mini_rank3,team=playing] add mini_rank4
- # 给予进度
- execute if score $mini_type mem matches 2 run advancement grant @a[tag=mini_rank1,scores={layer=3..}] only ltw:parkour/tnt2
- execute if score $mini_type mem matches 3 run advancement grant @a[tag=mini_rank1,scores={mini_heart=2..}] only ltw:vs/potato2
- execute if score $mini_type mem matches 3 run advancement grant @a[tag=mini_rank1,scores={mini_heart=5..}] only ltw:vs/potato3
- execute if score $mini_type mem matches 4 if score $color_match_time mem matches ..13 run advancement grant @a[tag=mini_rank1] only ltw:parkour/colormatch2
- # 进入状态 6
- function ltw:state/6/state_enter
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