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- # 检测玩家对玩家造成0点以上伤害
- execute if entity @a[tag=damage_dealt] if entity @a[tag=damage_taken,scores={damage_taken=0..}] unless entity @a[tag=damage_dealt,tag=damage_taken] run function lib:damage_indicator/player_hurt_player
- # 检测玩家对玩家造成0点伤害
- execute if entity @a[tag=damage_dealt] if entity @a[tag=damage_taken] unless entity @a[scores={damage_taken=0..}] unless entity @a[tag=damage_dealt,tag=damage_taken] run function lib:damage_indicator/player_hurt_player2
- # 检测玩家对自己造成0点以上伤害
- execute if entity @a[tag=damage_dealt,tag=damage_taken,scores={damage_taken=0..}] run function lib:damage_indicator/player_hurt_self
- # 检测玩家对自己造成0点伤害
- execute if entity @a[tag=damage_dealt,tag=damage_taken] unless entity @a[tag=damage_dealt,tag=damage_taken,scores={damage_taken=0..}] run function lib:damage_indicator/player_hurt_self2
- # 检测玩家因特殊原因受到0点以上伤害
- execute if entity @a[tag=damage_taken,scores={damage_taken=0..}] unless entity @a[tag=damage_dealt] run function lib:damage_indicator/self_hurt
- # 检测玩家因特殊原因受到0点伤害
- execute if entity @a[tag=damage_taken] unless entity @a[tag=damage_dealt] unless entity @a[tag=damage_taken,scores={damamge_taken=0..}] run function lib:damage_indicator/self_hurt2
- # 重置tag
- tag @a[tag=damage_taken] remove damage_taken
- tag @a[tag=damage_dealt] remove damage_dealt
- # 重置分数
- scoreboard players set @a[scores={damage_taken=0..}] damage_counter1 0
- scoreboard players set @a[scores={damage_taken=0..}] damage_counter2 0
- scoreboard players reset @a[scores={damage_taken=0..}] damage_taken
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