- # 造成伤害时由玩家触发
- advancement revoke @s only mini:hotpm/damage_dealt
- # 如果是土豆持有者在热土豆游戏中打到人,才执行下一步
- execute as @s[tag=pm_hoding] at @s if score $state mem matches 5 if score $mini_type mem matches 3 run function mini:hotpm/damage_dealt2
- # 结束伤害判断
- tag @a remove pm_damage_dealt
- tag @a remove pm_damage_taken
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