player_failed.mcfunction 780 B

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  1. # 玩家失败时由玩家自己触发
  2. # 计数
  3. tag @s remove mini_running
  4. execute store result score $alive mem if entity @a[tag=mini_running,tag=!watcher]
  5. execute store result score $t_finish mem if entity @a[tag=!mini_running,tag=!watcher]
  6. execute if entity @s[tag=!rejoining] if score $alive mem matches 1.. run tellraw @a [{"selector": "@s","color":"red"}," 已失败! 剩余 ",{"score": {"name": "$alive","objective": "mem"}}," 人!"]
  7. # 给存活的玩家加分
  8. scoreboard players add @a[tag=mini_running] mini_score 1
  9. # 进入旁观
  10. gamemode spectator @s
  11. spectate @r[tag=mini_running]
  12. # 如果只有一个玩家没有失败,则游戏结束
  13. # 这里设置成等于就不会触发多次 game_end 了
  14. execute if score $alive mem matches 1 run function mini:main/game_end