tick20.mcfunction 2.3 KB

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  1. # 随机召唤怪物
  2. # 生成随机数
  3. scoreboard players set $random_min mem 1
  4. scoreboard players set $random_max mem 100
  5. function lib:random
  6. # 赋予缓慢效果
  7. execute if score $countdown mem matches 0 run effect give @e[tag=mini_mob,limit=1,sort=random] speed 2 1
  8. execute if score $countdown mem matches ..90 run effect give @e[tag=mini_mob,limit=1,sort=random] speed 2 0
  9. execute if score $countdown mem matches 121..180 run effect give @e[tag=mini_mob,limit=3,sort=random] slowness 2 0
  10. execute if score $countdown mem matches 151..180 run effect give @e[tag=mini_mob,limit=1,sort=random] slowness 2 1
  11. # 显示提示
  12. execute if score $countdown mem matches 150 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
  13. execute if score $countdown mem matches 120 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "猪灵开始摆脱缓慢的束缚了!","color":"red"}]
  14. execute if score $countdown mem matches 90 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
  15. execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "猪灵开始取回他们的装备了!","color":"red"}]
  16. execute if score $countdown mem matches 60 run scoreboard players set $random mem 1
  17. execute if score $countdown mem matches 30 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
  18. # 召唤猪灵
  19. execute if score $random mem matches ..10 if score $countdown mem matches 61.. run function mini:zombie/game/summon_empty
  20. execute if score $random mem matches ..20 if score $countdown mem matches ..60 as @e[tag=empty_pig,limit=1,sort=random] run function mini:zombie/game/give_equip
  21. execute if score $random mem matches ..10 if score $countdown mem matches ..60 unless entity @e[tag=empty_pig] run function mini:zombie/game/summon_equip
  22. # 生成奖励
  23. execute if score $countdown mem matches 150 run execute positioned 1015.5 11.0 5022.0 run function item:bonus_item/rank/white
  24. execute if score $countdown mem matches 90 run execute positioned 1005.5 11.0 5004.0 run function item:bonus_item/rank/white
  25. execute if score $countdown mem matches 30 run execute positioned 1015.5 11.0 5022.0 run function item:bonus_item/rank/white