refresh_green.mcfunction 413 B

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  1. # 刷新单个玩家背包中的绿宝石
  2. execute unless entity @s[scores={green=0..}] run scoreboard players set @s green_total 0
  3. execute unless entity @s[scores={green=0..}] run scoreboard players set @s green 0
  4. clear @s emerald
  5. # 获取绿宝石数,存于 temp
  6. scoreboard players operation @s temp = @s emerald
  7. # 给予金粒
  8. execute if score @s temp matches 1.. at @s run function item:shop/summon_emerald