game_end.mcfunction 1.9 KB

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  1. # 小游戏结束
  2. execute if score $mini_type mem matches 1 run function mini:parkour/game_end
  3. execute if score $mini_type mem matches 2 run function mini:tntrun/game_end
  4. execute if score $mini_type mem matches 3 run function mini:hotpm/game_end
  5. execute if score $mini_type mem matches 4 run function mini:colormatch/game_end
  6. execute if score $mini_type mem matches 5 run function mini:phantom/game_end
  7. execute if score $mini_type mem matches 6 run function mini:diamond/game_end
  8. # 计算排名
  9. tag @a remove mini_rank1
  10. tag @a remove mini_rank2
  11. tag @a remove mini_rank3
  12. tag @a remove mini_rank4
  13. # 1
  14. function mini:main/get_max_score
  15. execute as @a if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank1
  16. tag @a[tag=mini_rank1] add max_uncounted
  17. # 2
  18. function mini:main/get_max_score
  19. execute as @a[tag=!max_uncounted] if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank2
  20. tag @a[tag=mini_rank2] add max_uncounted
  21. # 3
  22. function mini:main/get_max_score
  23. execute as @a[tag=!max_uncounted] if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank3
  24. tag @a[tag=max_uncounted] remove max_uncounted
  25. # 4
  26. tag @a[tag=!mini_rank1,tag=!mini_rank2,tag=!mini_rank3,team=playing] add mini_rank4
  27. # 给予进度
  28. execute if score $mini_type mem matches 2 run advancement grant @a[tag=mini_rank1] only ltw:parkour/tnt1
  29. execute if score $mini_type mem matches 2 run advancement grant @a[tag=mini_rank1,scores={layer=3..}] only ltw:parkour/tnt2
  30. execute if score $mini_type mem matches 3 run advancement grant @a[tag=mini_rank1] only ltw:vs/potato1
  31. execute if score $mini_type mem matches 3 run advancement grant @a[tag=mini_rank1,scores={mini_heart=3..}] only ltw:vs/potato2
  32. execute if score $mini_type mem matches 4 if score $color_match_time mem matches 10 run advancement grant @a[tag=mini_rank1] only ltw:parkour/colormatch2
  33. # 进入状态 6
  34. function ltw:state/6/state_enter