game_end.mcfunction 1.3 KB

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  1. # 小游戏结束
  2. execute if score $mini_type mem matches 1 run function mini:parkour/game_end
  3. execute if score $mini_type mem matches 2 run function mini:tntrun/game_end
  4. # 计算排名
  5. scoreboard players set $t_score_max mini_score -2147483648
  6. execute as @a if score @s mini_score > $t_score_max mini_score run scoreboard players operation $t_score_max mini_score = @s mini_score
  7. execute as @a unless entity @a[tag=mini_rank1] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank1
  8. scoreboard players set $t_score_max mini_score -2147483648
  9. execute as @a[tag=!mini_rank1] if score @s mini_score > $t_score_max mini_score run scoreboard players operation $t_score_max mini_score = @s mini_score
  10. execute as @a[tag=!mini_rank1] unless entity @a[tag=mini_rank2] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank2
  11. scoreboard players set $t_score_max mini_score -2147483648
  12. execute as @a[tag=!mini_rank1,tag=!mini_rank2] if score @s mini_score > $t_score_max mini_score run scoreboard players operation $t_score_max mini_score = @s mini_score
  13. execute as @a[tag=!mini_rank1,tag=!mini_rank2] unless entity @a[tag=mini_rank3] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank3
  14. tag @a[tag=!mini_rank1,tag=!mini_rank2,tag=!mini_rank3] add mini_rank4
  15. # 进入状态 6
  16. function ltw:state/6/state_enter