game_init.mcfunction 938 B

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  1. # 初始化跑酷地图
  2. forceload add 1000 1000 1064 1064
  3. scoreboard players set $finish_mode mem 1
  4. # 生成地图
  5. setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:pk0",sizeY:32,sizeZ:32,showboundingbox:0b}
  6. setblock 1000 5 1000 minecraft:redstone_block
  7. setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:pk1",sizeY:32,sizeZ:32,showboundingbox:0b}
  8. setblock 1000 5 1032 minecraft:redstone_block
  9. # 清理残余实体
  10. kill @e[type=arrow]
  11. kill @e[type=item]
  12. # 伤害管理
  13. team modify player friendlyFire true
  14. team modify player collisionRule never
  15. gamerule fallDamage false