buy_weapon1.mcfunction 1.1 KB

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  1. # 木铲 (2 gi)
  2. execute unless entity @s[scores={shop_weapon=0..}] run scoreboard players set @s shop_weapon 0
  3. tag @s remove canbuy
  4. tag @s[scores={shop_weapon=..0,gold=18..}] add canbuy
  5. tellraw @s[scores={shop_weapon=1..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
  6. tellraw @s[scores={shop_weapon=..0,gold=..17}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金锭来购买这个物品!","color":"red"}]
  7. tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"木锹","color":"green"}]
  8. execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"木锹","color":"green"}]
  9. scoreboard players add @s[tag=canbuy] shop_weapon 1
  10. scoreboard players remove @s[tag=canbuy] gold 18
  11. execute as @s[tag=!canbuy] at @s run function lib:sounds/error
  12. execute as @s[tag=canbuy] at @s run function lib:sounds/levelup
  13. execute as @s[tag=canbuy] run function item:shop/refresh_gold