- # 反弹
- #execute as @e[type=slime] at @s if block ~-1.5 ~ ~ lime_concrete store result entity @s Motion[0] double -0.001 run data get entity @s Motion[0] 1000
- execute as @e[type=slime] at @s if block ~-1.5 ~ ~ lime_concrete store result score @s temp run data get entity @s Motion[0] 10000
- execute as @e[type=slime] at @s if block ~-1.5 ~ ~ lime_concrete if score @s temp matches ..-1 store result entity @s Motion[0] double -0.0001 run scoreboard players get @s temp
- #execute as @e[type=slime] at @s if block ~1.5 ~ ~ lime_concrete store result entity @s Motion[0] double -0.001 run data get entity @s Motion[0] 1000
- execute as @e[type=slime] at @s if block ~1.5 ~ ~ lime_concrete store result score @s temp run data get entity @s Motion[0] 10000
- execute as @e[type=slime] at @s if block ~1.5 ~ ~ lime_concrete if score @s temp matches 1.. store result entity @s Motion[0] double -0.0001 run scoreboard players get @s temp
- #execute as @e[type=slime] at @s if block ~ ~ ~-1.5 lime_concrete store result entity @s Motion[2] double -0.001 run data get entity @s Motion[2] 1000
- execute as @e[type=slime] at @s if block ~ ~ ~-1.5 lime_concrete store result score @s temp run data get entity @s Motion[2] 10000
- execute as @e[type=slime] at @s if block ~ ~ ~-1.5 lime_concrete if score @s temp matches ..-1 store result entity @s Motion[2] double -0.0001 run scoreboard players get @s temp
- #execute as @e[type=slime] at @s if block ~ ~ ~1.5 lime_concrete store result entity @s Motion[2] double -0.001 run data get entity @s Motion[2] 1000
- execute as @e[type=slime] at @s if block ~ ~ ~1.5 lime_concrete store result score @s temp run data get entity @s Motion[2] 10000
- execute as @e[type=slime] at @s if block ~ ~ ~1.5 lime_concrete if score @s temp matches 1.. store result entity @s Motion[2] double -0.0001 run scoreboard players get @s temp
- # 禁空
- execute as @e[type=slime] run data modify entity @s Motion[1] set value 0d
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