tick1.mcfunction 666 B

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  1. # 如果需要对玩家启用 TNT Run 模块,则给予其 tntrun_pc 标签
  2. tag @a add tntrun_pc
  3. # 以下为检测并控制方块消失的命令
  4. execute as @a[tag=tntrun_pc,nbt={OnGround:1b}] at @s positioned ~ ~-1 ~ run function mini:tntrun/checkfloor
  5. # 修改下面这一行的数字以调整方块消失的延迟(刻)
  6. # tntrun_timer=12
  7. execute as @e[tag=tntrun_as,scores={tntrun_timer=12}] at @s run setblock ~ ~ ~ air
  8. scoreboard players add @e[tag=tntrun_as] tntrun_timer 1
  9. execute as @e[tag=tntrun_as] at @s unless block ~ ~ ~ #mini:tntrun_floor run kill @s
  10. execute as @e[tag=tntrun_edge] at @s unless entity @a[tag=tntrun_pc,distance=..1.51] run kill @s