all.mcfunction 7.5 KB

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  1. # 全局初始化
  2. datapack enable "file/LTW3"
  3. datapack disable "vanilla"
  4. tellraw @a [{"text":"\n ❇ ","color":"aqua"}," 管理员已手动重置游戏!\n"]
  5. # ---------------------------------------------
  6. # 时钟
  7. # ---------------------------------------------
  8. schedule function ltw:clock/tick1 1t replace
  9. schedule function ltw:clock/tick2 2t replace
  10. schedule function ltw:clock/tick5 5t replace
  11. # 为了让时钟略有间隔地触发,这里略微修改了初相
  12. schedule function ltw:clock/tick20 17t replace
  13. schedule function ltw:clock/tick100 98t replace
  14. # ---------------------------------------------
  15. # 全局记分板
  16. # ---------------------------------------------
  17. scoreboard objectives remove mem
  18. scoreboard objectives add mem dummy "全局变量"
  19. scoreboard objectives remove temp
  20. scoreboard objectives add temp dummy "缓存"
  21. scoreboard objectives remove temp2
  22. scoreboard objectives add temp2 dummy "缓存 2"
  23. scoreboard objectives remove UUID
  24. scoreboard objectives add UUID dummy "UUID"
  25. scoreboard objectives remove leave_game
  26. scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏计数"
  27. # ---------------------------------------------
  28. # 数字常量
  29. # ---------------------------------------------
  30. scoreboard players set #-1 mem -1
  31. scoreboard players set #0 mem 0
  32. scoreboard players set #1 mem 1
  33. scoreboard players set #2 mem 2
  34. scoreboard players set #3 mem 3
  35. scoreboard players set #4 mem 4
  36. scoreboard players set #5 mem 5
  37. scoreboard players set #6 mem 6
  38. scoreboard players set #7 mem 7
  39. scoreboard players set #8 mem 8
  40. scoreboard players set #9 mem 9
  41. scoreboard players set #10 mem 10
  42. scoreboard players set #64 mem 64
  43. scoreboard players set #81 mem 81
  44. scoreboard players set #100 mem 100
  45. # ---------------------------------------------
  46. # 通用的玩家队伍
  47. # ---------------------------------------------
  48. team add debug "调试者"
  49. team modify debug color dark_gray
  50. team add watch "旁观者"
  51. team modify watch color gray
  52. # ---------------------------------------------
  53. # 非玩家队伍
  54. # ---------------------------------------------
  55. team remove npc_white
  56. team add npc_white "白色"
  57. team modify npc_white color white
  58. team remove npc_green
  59. team add npc_green "绿色"
  60. team modify npc_green color green
  61. team remove npc_blue
  62. team add npc_blue "蓝色"
  63. team modify npc_blue color aqua
  64. team remove npc_purple
  65. team add npc_purple "紫色"
  66. team modify npc_purple color light_purple
  67. team remove npc_gold
  68. team add npc_gold "橙色"
  69. team modify npc_gold color gold
  70. # ---------------------------------------------
  71. # 不常修改的游戏规则
  72. # ---------------------------------------------
  73. difficulty normal
  74. time set day
  75. gamerule doDaylightCycle false
  76. gamerule doEntityDrops false
  77. gamerule doImmediateRespawn true
  78. gamerule doLimitedCrafting true
  79. gamerule doMobLoot false
  80. gamerule doTileDrops false
  81. gamerule drowningDamage false
  82. gamerule fallDamage false
  83. gamerule fireDamage false
  84. gamerule mobGriefing false
  85. gamerule announceAdvancements false
  86. gamerule commandBlockOutput false
  87. gamerule disableRaids true
  88. gamerule doFireTick false
  89. gamerule doInsomnia false
  90. gamerule doMobSpawning false
  91. gamerule doPatrolSpawning false
  92. gamerule doTraderSpawning false
  93. weather clear
  94. gamerule doWeatherCycle false
  95. gamerule forgiveDeadPlayers false
  96. gamerule keepInventory true
  97. gamerule logAdminCommands false
  98. gamerule maxEntityCramming 10
  99. gamerule naturalRegeneration false
  100. gamerule randomTickSpeed 0
  101. gamerule reducedDebugInfo false
  102. gamerule sendCommandFeedback true
  103. gamerule showDeathMessages false
  104. setworldspawn -12 7 -102
  105. gamerule spawnRadius 0
  106. gamerule spectatorsGenerateChunks false
  107. gamerule universalAnger true
  108. worldborder warning distance 0
  109. # ---------------------------------------------
  110. # 切换状态(其中会调用其他 init 函数)
  111. # ---------------------------------------------
  112. function ltw:state/0/state_enter
  113. # TODO: 未完成的重构
  114. # # 主寄存区块:将所有需要不卸载的都放里面
  115. # # 已占用:(0,0,0) (0,0,1) (0,1,0) (0,1,1)
  116. # forceload remove all
  117. # forceload add 0 0
  118. # setblock 0 0 0 jukebox
  119. # setblock 0 0 1 shulker_box
  120. # setblock 0 1 0 minecraft:acacia_wall_sign[facing=north]
  121. # setblock 0 1 1 stone
  122. # # 记分板
  123. # scoreboard objectives remove countdown
  124. # scoreboard objectives add countdown dummy "倒计时"
  125. # scoreboard objectives remove countdown_fast
  126. # scoreboard objectives add countdown_fast dummy "快速倒计时"
  127. # scoreboard objectives remove health
  128. # scoreboard objectives add health health "生命值"
  129. # scoreboard objectives remove health_disp
  130. # scoreboard objectives add health_disp dummy "生命值"
  131. # scoreboard objectives modify health_disp rendertype hearts
  132. # scoreboard objectives remove total_score
  133. # scoreboard objectives add total_score dummy "得分"
  134. # scoreboard objectives remove total_score_disp
  135. # scoreboard objectives add total_score_disp dummy "得分"
  136. # scoreboard objectives remove effect_floating
  137. # scoreboard objectives add effect_floating dummy "悬浮计时"
  138. # scoreboard objectives remove game_id
  139. # scoreboard objectives add game_id dummy "游戏编号"
  140. # scoreboard objectives remove player_id
  141. # scoreboard objectives add player_id dummy "玩家编号"
  142. # scoreboard objectives remove music_time
  143. # scoreboard objectives add music_time dummy "BGM 时间"
  144. # scoreboard players set $ game_id 0
  145. # # 商店系统记分板
  146. # scoreboard objectives add gold dummy "金粒"
  147. # scoreboard objectives add gold_total dummy "总金粒"
  148. # scoreboard objectives add green dummy "绿宝石"
  149. # scoreboard objectives add green_total dummy "总绿宝石"
  150. # scoreboard objectives add buy_trigger trigger "触发器_购买物品"
  151. # scoreboard objectives add shop_arrow dummy "箭升级"
  152. # scoreboard objectives add shop_potion dummy "药水升级"
  153. # scoreboard objectives add shop_apple dummy "苹果升级"
  154. # scoreboard objectives add shop_armor dummy "护甲升级"
  155. # scoreboard objectives add shop_weapon dummy "武器升级"
  156. # scoreboard objectives add shop_orange dummy "活跃橙升级"
  157. # scoreboard objectives add shop_potion_spd dummy "速度药水升级"
  158. # scoreboard objectives add shop_potion_rst dummy "抗性药水升级"
  159. # scoreboard objectives add shop_bow dummy "弓升级"
  160. # scoreboard objectives add shop_firework dummy "烟花"
  161. # scoreboard objectives add shop_bgm dummy "BGM"
  162. # scoreboard objectives add shop_pig dummy "猪叫"
  163. # scoreboard objectives add shop_easter_egg dummy "臭彩蛋"
  164. # scoreboard objectives add shop_particle_s dummy "粒子效果系统"
  165. # scoreboard objectives add shop_particle_2 dummy "粒子效果2"
  166. # scoreboard objectives add shop_particle_3 dummy "粒子效果3"
  167. # scoreboard objectives add shop_particle_4 dummy "粒子效果4"
  168. # scoreboard objectives add shop_particle_5 dummy "粒子效果5"
  169. # scoreboard objectives add shop_particle_6 dummy "粒子效果6"
  170. # scoreboard objectives add particle_type dummy "粒子种类"
  171. # scoreboard objectives add shop_dice dummy "骰子"
  172. # scoreboard objectives add stat_total dummy "总场次"
  173. # scoreboard objectives add stat_win dummy "总胜场"
  174. # scoreboard players set #mini_total mem 5
  175. # # 进度
  176. # advancement revoke @a only lib:damage_dealt
  177. # advancement revoke @a only lib:damage_taken
  178. # advancement revoke @a only item:container/place
  179. # advancement revoke @a only item:special/consume_enchanted_apple
  180. # advancement revoke @a only item:special/consume_golden_apple
  181. # # 其他模块
  182. # function mini:main/init
  183. # function lib:bossbar/init
  184. # # 重置随机数组
  185. # data modify storage ltw:mini types set value []
  186. # data modify storage ltw:mini qualities set value []
  187. # data modify storage ltw:mini colormatch.types set value []