- # 刷新单个玩家背包中的绿宝石
- execute unless entity @s[scores={green=0..}] run scoreboard players set @s green 0
- clear @s emerald
- # 获取绿宝石数,存于 temp
- scoreboard players operation @s temp = @s emerald
- # 给予金粒
- execute if score @s temp matches 1.. at @s run function item:shop/summon_emerald
|