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- #as player
- execute store result score #bonus_add_score mem run data get storage item:bonus item.tag.bonus_add_score
- # 正常的加分
- execute if score #bonus_add_score mem matches ..10 run scoreboard players operation @s total_score += #bonus_add_score mem
- execute if score #bonus_add_score mem matches ..10 run scoreboard players operation @s total_score_disp += #bonus_add_score mem
- execute if score #bonus_add_score mem matches ..0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 没能获得积分……"]
- execute if score #bonus_add_score mem matches 1..10 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 获得了 ",{"score": {"name":"#bonus_add_score","objective": "mem"},"color":"aqua"},{"text": " 积分","color":"aqua"},", 当前共有 ",{"score": {"name": "@s","objective": "total_score"}}, " 积分"]
- # 100:普通硬币 / 101:高级硬币
- scoreboard players set $random_max mem 1
- scoreboard players set $random_min mem 0
- function lib:random
- execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run scoreboard players operation @s total_score *= #2 mem
- execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run scoreboard players operation @s total_score_disp *= #2 mem
- execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run tellraw @a ["",{"text": ">> ","color":"green","bold": true},{"selector": "@s","color":"green"}," 投出了正面, 积分加倍, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"green"},{"text": " 积分", "color":"green"}]
- execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run scoreboard players operation @s total_score /= #2 mem
- execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run scoreboard players operation @s total_score_disp /= #2 mem
- execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 投出了反面, 积分减半, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"red"},{"text": " 积分", "color":"red"}]
- execute if score #bonus_add_score mem matches 101 if score $random mem matches 0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 投出了反面, 积分不变, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"red"},{"text": " 积分", "color":"red"}]
- # 给予进度
- execute if entity @s[scores={total_score=10..}] run advancement grant @s only ltw:story/score1
- execute if entity @s[scores={total_score=20..}] run advancement grant @s only ltw:story/score2
- execute if entity @s[scores={total_score=30..}] run advancement grant @s only ltw:story/score3
- execute if entity @s[scores={total_score=40..}] run advancement grant @s only ltw:story/score4
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