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- # 初始化钻石地图
- forceload add 1000 5000 1064 5064
- scoreboard players reset * diamond
- scoreboard players set $finish_mode mem 0
- scoreboard players set $survival mem 1
- # 调整时间
- time set 9500t
- # 生成地图
- setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-22,sizeX:20,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond",sizeY:23,sizeZ:20,showboundingbox:1b}
- setblock 1000 255 5001 redstone_block
- # 清理残余实体
- kill @e[type=!player,x=950,y=0,z=4950,dx=100,dy=500,dz=100]
- # 伤害管理
- scoreboard players set $remove_resistance mem 1
- team modify playing friendlyFire true
- team modify playing collisionRule always
- gamerule fallDamage true
- # Gamerule 调整
- # TODO: 换一个更好的让玩家合成的方法
- gamerule doLimitedCrafting false
- gamerule keepInventory false
- gamerule doTileDrops true
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