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- # 第八格
- execute unless data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_game
- execute if data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] unless data entity @s[tag=lobby_watch] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_watch
- execute if data entity @s[tag=lobby_watch] Inventory[{tag:{lobby_item:1b,lobby_ready:1b}}] run clear @s lime_dye{lobby_item:1b,lobby_ready:1b}
- execute unless data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_watch
- execute if data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] unless data entity @s[tag=lobby_ready] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_game
- execute if data entity @s[tag=lobby_ready] Inventory[{tag:{lobby_item:1b,lobby_watch:1b}}] run clear @s gray_dye{lobby_item:1b,lobby_watch:1b}
- # 清除临时物品
- clear @s barrier{LockTempItem:1b}
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