tick20.mcfunction 1.0 KB

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  1. # 地狱门音效
  2. scoreboard players set $random_max mem 3
  3. scoreboard players set $random_min mem 1
  4. function lib:random
  5. execute if score $random mem matches 2 if score $parkour_door mem matches 1 run playsound block.portal.ambient ambient @a 1014.5 22 1057.5
  6. # 强制开门:全部到达触发
  7. function mini:main/update_player_count
  8. execute store result score #arrived mem if entity @a[x=1014.0,y=20.0,z=1055.0,dx=4,dy=4,dz=4,tag=mini_running,tag=!watcher,scores={mini_score=-10..}]
  9. scoreboard players operation #not_arrive mem = $player_alive mem
  10. scoreboard players operation #not_arrive mem -= #arrived mem
  11. execute if score #not_arrive mem matches 0 run scoreboard players set $countdown mem 0
  12. # 强制开门:倒计时 90s 触发
  13. execute if score $countdown mem matches 0 if score $parkour_door mem matches 0 run tellraw @a ["",{"text": ">> ","color":"green","bold": true},{"text": "一股神秘的力量推开了大门!","color":"green"}]
  14. execute if score $countdown mem matches 0 if score $parkour_door mem matches 0 run function mini:parkour/game/open_the_door