init.mcfunction 5.4 KB

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  1. # 全局初始化
  2. # 游戏数据
  3. setworldspawn -12 7 -102
  4. forceload remove all
  5. time set midnight
  6. weather clear
  7. difficulty normal
  8. gamerule doDaylightCycle false
  9. gamerule doFireTick false
  10. gamerule doMobSpawning false
  11. gamerule keepInventory true
  12. gamerule doWeatherCycle false
  13. gamerule doImmediateRespawn true
  14. gamerule mobGriefing false
  15. gamerule randomTickSpeed 0
  16. gamerule fireDamage false
  17. gamerule doTileDrops false
  18. gamerule doMobLoot false
  19. gamerule doTraderSpawning false
  20. gamerule drowningDamage false
  21. gamerule doLimitedCrafting true
  22. gamerule announceAdvancements true
  23. # 主寄存区块:将所有需要不卸载的都放里面
  24. # 已占用:(0,0,0) (0,0,1) (0,1,0) (0,1,1)
  25. forceload add 0 0
  26. forceload add 0 1900 50 2000
  27. forceload add -32 -17 45 -80
  28. setblock 0 0 0 jukebox
  29. setblock 0 0 1 shulker_box
  30. setblock 0 1 0 minecraft:acacia_wall_sign[facing=north]
  31. setblock 0 1 1 stone
  32. # 记分板
  33. scoreboard objectives remove temp
  34. scoreboard objectives add temp dummy
  35. scoreboard objectives remove temp2
  36. scoreboard objectives add temp2 dummy
  37. scoreboard objectives remove countdown
  38. scoreboard objectives add countdown dummy "倒计时"
  39. scoreboard objectives remove countdown_fast
  40. scoreboard objectives add countdown_fast dummy "快速倒计时"
  41. scoreboard objectives remove health
  42. scoreboard objectives add health health "生命值"
  43. scoreboard objectives remove health_disp
  44. scoreboard objectives add health_disp dummy "生命值"
  45. scoreboard objectives modify health_disp rendertype hearts
  46. scoreboard objectives remove mem
  47. scoreboard objectives add mem dummy "全局变量"
  48. scoreboard objectives remove total_score
  49. scoreboard objectives add total_score dummy "积分"
  50. scoreboard objectives remove total_score_disp
  51. scoreboard objectives add total_score_disp dummy "积分"
  52. scoreboard objectives remove leave_game
  53. scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏"
  54. scoreboard objectives remove effect_floating
  55. scoreboard objectives add effect_floating dummy "悬浮计时"
  56. scoreboard objectives remove game_id
  57. scoreboard objectives add game_id dummy "游戏编号"
  58. scoreboard objectives remove round_id
  59. scoreboard objectives add round_id dummy "小游戏编号"
  60. scoreboard objectives remove player_id
  61. scoreboard objectives add player_id dummy "玩家编号"
  62. scoreboard objectives remove music_time
  63. scoreboard objectives add music_time dummy "BGM 时间"
  64. scoreboard objectives add stat_total dummy "总场次"
  65. scoreboard objectives add stat_win dummy "总胜场"
  66. scoreboard objectives remove setup_trigger
  67. scoreboard objectives add setup_trigger trigger "触发器_视频设置"
  68. scoreboard players set $ game_id 0
  69. scoreboard players set $ round_id 0
  70. # 常量与变量初始化
  71. scoreboard players set #mini_total mem 5
  72. scoreboard players set #-1 mem -1
  73. scoreboard players set #0 mem 0
  74. scoreboard players set #1 mem 1
  75. scoreboard players set #2 mem 2
  76. scoreboard players set #3 mem 3
  77. scoreboard players set #4 mem 4
  78. scoreboard players set #5 mem 5
  79. scoreboard players set #6 mem 6
  80. scoreboard players set #7 mem 7
  81. scoreboard players set #8 mem 8
  82. scoreboard players set #9 mem 9
  83. scoreboard players set #10 mem 10
  84. scoreboard players set #81 mem 81
  85. scoreboard players set #100 mem 100
  86. # 玩家队伍
  87. # team remove debugging
  88. team add debugging "调试者"
  89. team modify debugging color red
  90. team modify debugging collisionRule never
  91. team modify debugging deathMessageVisibility never
  92. team modify debugging seeFriendlyInvisibles false
  93. team remove playing
  94. team add playing "玩家"
  95. team modify playing color green
  96. team modify playing collisionRule never
  97. team modify playing deathMessageVisibility never
  98. team modify playing seeFriendlyInvisibles false
  99. team remove watching
  100. team add watching "旁观者"
  101. team modify watching color gray
  102. team modify watching collisionRule never
  103. team modify watching deathMessageVisibility never
  104. team modify watching seeFriendlyInvisibles false
  105. # 非玩家队伍
  106. team remove white
  107. team add white "白色"
  108. team modify white friendlyFire false
  109. team remove green
  110. team add green "绿色"
  111. team modify green color green
  112. team modify green friendlyFire false
  113. team remove blue
  114. team add blue "蓝色"
  115. team modify blue color aqua
  116. team modify blue friendlyFire false
  117. team remove purple
  118. team add purple "紫色"
  119. team modify purple color light_purple
  120. team modify purple friendlyFire false
  121. team remove gold
  122. team add gold "金色"
  123. team modify gold color gold
  124. team modify gold friendlyFire false
  125. team add green_test "绿色(显示测试用)"
  126. team modify green_test color green
  127. team add orange_test "橙色(显示测试用)"
  128. team modify orange_test color gold
  129. # 世界边界
  130. worldborder warning distance 0
  131. worldborder set 1000000
  132. # 进度
  133. advancement revoke @a only lib:damage_dealt
  134. advancement revoke @a only lib:damage_taken
  135. advancement revoke @a only item:container/place
  136. advancement revoke @a only item:special/consume_enchanted_apple
  137. advancement revoke @a only item:special/consume_golden_apple
  138. # 时钟
  139. schedule function ltw:clock/tick2 2t replace
  140. schedule function ltw:clock/tick5 5t replace
  141. schedule function ltw:clock/tick20 20t replace
  142. # 其他模块
  143. function mini:main/init
  144. function item:init
  145. function lib:bossbar/init
  146. # 状态
  147. function ltw:state/0/state_enter
  148. # 重置随机数组
  149. data modify storage ltw:mini types set value []
  150. data modify storage ltw:mini qualities set value []
  151. data modify storage ltw:mini colormatch.types set value []
  152. # 显示提示
  153. tellraw @a ["",{"text": ">> ","color": "aqua","bold": true}, {"text": "管理员已手动重置游戏!","color": "aqua"}]