init.mcfunction 5.1 KB

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  1. # 全局初始化
  2. # 游戏数据
  3. setworldspawn -12 7 -102
  4. forceload remove all
  5. time set midnight
  6. weather clear
  7. difficulty normal
  8. gamerule doDaylightCycle false
  9. gamerule doFireTick false
  10. gamerule doMobSpawning false
  11. gamerule keepInventory true
  12. gamerule doWeatherCycle false
  13. gamerule doImmediateRespawn true
  14. gamerule mobGriefing false
  15. gamerule randomTickSpeed 0
  16. gamerule fireDamage false
  17. gamerule doTileDrops false
  18. gamerule doMobLoot false
  19. gamerule doTraderSpawning false
  20. gamerule drowningDamage false
  21. gamerule doLimitedCrafting true
  22. gamerule announceAdvancements true
  23. # 主寄存区块:将所有需要不卸载的都放里面
  24. # 已占用:(0,0,0) (0,0,1) (0,1,0) (0,1,1)
  25. forceload add 0 0
  26. forceload add 0 1900 50 2000
  27. setblock 0 0 0 jukebox
  28. setblock 0 0 1 shulker_box
  29. setblock 0 1 0 minecraft:acacia_wall_sign[facing=north]
  30. setblock 0 1 1 stone
  31. # 记分板
  32. scoreboard objectives remove temp
  33. scoreboard objectives add temp dummy
  34. scoreboard objectives remove temp2
  35. scoreboard objectives add temp2 dummy
  36. scoreboard objectives remove countdown
  37. scoreboard objectives add countdown dummy "倒计时"
  38. scoreboard objectives remove countdown_fast
  39. scoreboard objectives add countdown_fast dummy "快速倒计时"
  40. scoreboard objectives remove health
  41. scoreboard objectives add health health "生命值"
  42. scoreboard objectives remove health_disp
  43. scoreboard objectives add health_disp dummy "生命值"
  44. scoreboard objectives modify health_disp rendertype hearts
  45. scoreboard objectives remove mem
  46. scoreboard objectives add mem dummy "全局变量"
  47. scoreboard objectives remove total_score
  48. scoreboard objectives add total_score dummy "积分"
  49. scoreboard objectives remove total_score_disp
  50. scoreboard objectives add total_score_disp dummy "积分"
  51. scoreboard objectives remove leave_game
  52. scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏"
  53. scoreboard objectives remove effect_floating
  54. scoreboard objectives add effect_floating dummy "悬浮计时"
  55. scoreboard objectives remove game_id
  56. scoreboard objectives add game_id dummy "游戏编号"
  57. scoreboard objectives remove round_id
  58. scoreboard objectives add round_id dummy "小游戏编号"
  59. scoreboard objectives remove player_id
  60. scoreboard objectives add player_id dummy "玩家编号"
  61. scoreboard objectives remove music_time
  62. scoreboard objectives add music_time dummy "BGM 时间"
  63. scoreboard objectives add stat_total dummy "总场次"
  64. scoreboard objectives add stat_win dummy "总胜场"
  65. scoreboard players set $ game_id 0
  66. scoreboard players set $ round_id 0
  67. # 常量与变量初始化
  68. scoreboard players set #mini_total mem 5
  69. scoreboard players set #-1 mem -1
  70. scoreboard players set #0 mem 0
  71. scoreboard players set #1 mem 1
  72. scoreboard players set #2 mem 2
  73. scoreboard players set #3 mem 3
  74. scoreboard players set #4 mem 4
  75. scoreboard players set #5 mem 5
  76. scoreboard players set #6 mem 6
  77. scoreboard players set #7 mem 7
  78. scoreboard players set #8 mem 8
  79. scoreboard players set #9 mem 9
  80. scoreboard players set #10 mem 10
  81. scoreboard players set #81 mem 81
  82. scoreboard players set #100 mem 100
  83. # 玩家队伍
  84. # team remove debugging
  85. team add debugging "调试者"
  86. team modify debugging color red
  87. team modify debugging collisionRule never
  88. team modify debugging deathMessageVisibility never
  89. team modify debugging seeFriendlyInvisibles false
  90. team remove playing
  91. team add playing "玩家"
  92. team modify playing color green
  93. team modify playing collisionRule never
  94. team modify playing deathMessageVisibility never
  95. team modify playing seeFriendlyInvisibles false
  96. team remove watching
  97. team add watching "旁观者"
  98. team modify watching color gray
  99. team modify watching collisionRule never
  100. team modify watching deathMessageVisibility never
  101. team modify watching seeFriendlyInvisibles false
  102. # 非玩家队伍
  103. team remove white
  104. team add white "白色"
  105. team modify white friendlyFire false
  106. team remove green
  107. team add green "绿色"
  108. team modify green color green
  109. team modify green friendlyFire false
  110. team remove blue
  111. team add blue "蓝色"
  112. team modify blue color aqua
  113. team modify blue friendlyFire false
  114. team remove purple
  115. team add purple "紫色"
  116. team modify purple color light_purple
  117. team modify purple friendlyFire false
  118. team remove gold
  119. team add gold "金色"
  120. team modify gold color gold
  121. team modify gold friendlyFire false
  122. # 世界边界
  123. worldborder warning distance 0
  124. worldborder set 1000000
  125. # 进度
  126. advancement revoke @a only lib:damage_dealt
  127. advancement revoke @a only lib:damage_taken
  128. advancement revoke @a only item:container/place
  129. advancement revoke @a only item:special/consume_enchanted_apple
  130. advancement revoke @a only item:special/consume_golden_apple
  131. # 时钟
  132. schedule function ltw:clock/tick2 2t replace
  133. schedule function ltw:clock/tick5 5t replace
  134. schedule function ltw:clock/tick20 20t replace
  135. # 其他模块
  136. function mini:main/init
  137. function item:init
  138. function lib:bossbar/init
  139. # 状态
  140. function ltw:state/0/state_enter
  141. # 重置随机数组
  142. data modify storage ltw:mini types set value []
  143. data modify storage ltw:mini qualities set value []
  144. data modify storage ltw:mini colormatch.types set value []
  145. # 显示提示
  146. tellraw @a ["",{"text": ">> ","color": "aqua","bold": true}, {"text": "管理员已手动重置游戏!","color": "aqua"}]