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- # 当玩家加入游戏时触发
- team join player @s
- bossbar set ltw:notice players @a
- advancement revoke @s only lib:damage_dealt
- advancement revoke @s only lib:damage_taken
- advancement revoke @s only item:container/place
- advancement revoke @s only item:special/consume_enchanted_apple
- advancement revoke @s only item:special/consume_golden_apple
- execute as @a at @s run function lib:sounds/hit
- # 存储UUID
- execute store result score @s UUID run data get entity @s UUID[0]
- # 如果是旁观者或局号不对头:开始旁观
- execute if entity @s[tag=watcher] run function ltw:main/player_enter_watcher
- execute if entity @s[tag=!watcher] unless score @s game_id = $ game_id run function ltw:main/player_enter_watcher
- # 如果不是旁观且局号正确:游戏中掉线
- execute if entity @s[tag=!watcher] if score @s game_id = $ game_id run function ltw:main/player_enter_rejoin
- # FIXME: [HIM] 旁观者可能会有一个灰色染料一直 tp 他
- # FIXME: 游戏结束时 kill 老板会有猪叫
- # FIXME: [HIM] 你可以打开背包把物品丢出去
- # TODO: 新的统计信息显示
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