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- # 随机召唤怪物
- # 生成随机数
- scoreboard players set $random_min mem 1
- scoreboard players set $random_max mem 100
- function lib:random
- # 赋予缓慢效果
- execute if score $countdown mem matches 61.. run effect give @e[tag=mini_mob,limit=3,sort=random] slowness 2 0
- execute if score $countdown mem matches 91.. run effect give @e[tag=mini_mob,limit=1,sort=random] slowness 2 1
- # 召唤猪灵
- execute if score $random mem matches 1..15 if score $countdown mem matches 1.. run function mini:zombie/game/summon_empty
- execute if score $random mem matches 1..15 if score $countdown mem matches ..0 as @e[tag=empty_pig,limit=1,sort=random] run function mini:zombie/game/give_equip
- execute if score $random mem matches 1..15 if score $countdown mem matches ..0 unless entity @e[tag=empty_pig] run function mini:zombie/game/summon_equip
- # 显示提示
- execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "猪灵摆脱了缓慢的束缚!","color":"red"}]
- execute if score $countdown mem matches 0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "猪灵取回了他们的装备!","color":"red"}]
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