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- # 召唤幻翼
- execute if score $countdown mem matches 11.. run function mini:phantom/game/try_summon
- # 显示倒计时
- execute if score $countdown mem matches ..10 run title @a times 3 14 2
- execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}}
- execute if score $countdown mem matches ..10 run title @a title [""]
- execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2
- # -10s:提示游戏结束
- execute if score $countdown mem matches 10 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "太阳即将升起!","color":"aqua"}]
- # 0s:游戏结束
- execute if score $countdown mem matches 0 run function mini:main/game_end
- # 击杀音效
- execute as @a run scoreboard players operation @s temp = @s kill_phantom
- execute as @a run scoreboard players operation @s temp -= @s kill_phantom2
- execute as @a[scores={temp=1..}] at @s run function lib:sounds/hit
- # 击杀提示
- execute as @a run scoreboard players operation @s kill_phantom2 = @s kill_phantom
- execute as @a run scoreboard players operation @s kill_phantom2 %= #const_5 mem
- execute as @a[scores={temp=1..,kill_phantom2=0}] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"}," 已击杀 ",{"score": { "name": "@s","objective": "kill_phantom"}}," 只幻翼!"]
- execute as @a run scoreboard players operation @s kill_phantom2 = @s kill_phantom
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