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- # 每 0.25s 执行一次
- schedule function ltw:clock/tick5 5t replace
- # 调用其他模块
- execute if score $state mem matches 0 run function ltw:state/0/tick5
- execute if score $state mem matches 5 run function ltw:state/5/tick5
- function ltw:main/tick5
- # 死亡触发
- execute as @a[scores={death=1..,health=1..}] at @s run function ltw:main/player_death
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