- #as player
- scoreboard players remove $item.random.count mem 1
- execute if data storage item:bonus random_bonus{"level":"white"} run loot replace block 0 0 1 container.0 loot item:gameparty/mixed/white
- execute if data storage item:bonus random_bonus{"level":"green"} run loot replace block 0 0 1 container.0 loot item:gameparty/mixed/green
- execute if data storage item:bonus random_bonus{"level":"blue"} run loot replace block 0 0 1 container.0 loot item:gameparty/mixed/blue
- execute if data storage item:bonus random_bonus{"level":"purple"} run loot replace block 0 0 1 container.0 loot item:gameparty/mixed/purple
- data modify storage item:bonus item_buff prepend from block 0 0 1 Items[{"Slot":0b}]
- function item:bonus_item/random_bonus_rename
- execute if score $item.random.count mem matches 1.. run function item:bonus_item/random_mixed
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