buy_arrow2.mcfunction 1.2 KB

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  1. # 箭 x2 (4 gi)
  2. # 触发器ID 8
  3. execute unless entity @s[scores={shop_arrow=0..}] run scoreboard players set @s shop_arrow 0
  4. tag @s remove canbuy
  5. tag @s[scores={shop_arrow=1,gold=36..}] add canbuy
  6. tellraw @s[scores={shop_arrow=2..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
  7. tellraw @s[scores={shop_arrow=1,gold=..35}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金锭来购买这个物品!","color":"red"}]
  8. tellraw @s[scores={shop_arrow=..0}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
  9. tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"箭 x2","color":"green"}]
  10. execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"箭 x2","color":"green"}]
  11. scoreboard players add @s[tag=canbuy] shop_arrow 1
  12. scoreboard players remove @s[tag=canbuy] gold 36
  13. execute as @s[tag=!canbuy] at @s run function lib:sounds/error
  14. execute as @s[tag=canbuy] at @s run function lib:sounds/levelup
  15. execute as @s[tag=canbuy] run function item:shop/refresh_gold
  16. tag @s remove canbuy