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- clear @s stick{game_item:1b}
- # 返还格子上的物品
- execute if data entity @s Inventory[{Slot:8b}] run scoreboard players set @s item_slot 8
- execute if data entity @s Inventory[{Slot:8b}] at @s run function item:pop_slot/return_item
- item replace entity @s hotbar.8 with stick{game_item:1b,display:{Name:'{"text":"击退棒","italic":false}'},Enchantments:[{id:"knockback",lvl:2}]} 1
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