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- # 初始化钻石地图
- forceload add 1000 5000 1064 5064
- scoreboard players reset * diamond
- scoreboard players set $finish_mode mem 0
- scoreboard players set $survival mem 1
- # 调整时间
- time set 8600t
- # 生成地图
- setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond_base",sizeY:25,sizeZ:32,showboundingbox:1b}
- setblock 1000 255 5001 redstone_block
- schedule function mini:diamond/game_init2 1t append
- # 清理残余实体
- tp @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100] ~ -100 ~
- kill @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100]
- # 伤害管理
- scoreboard players set $remove_resistance mem 1
- team modify playing friendlyFire true
- team modify playing collisionRule always
- team modify playing deathMessageVisibility always
- gamerule fallDamage false
- gamerule fireDamage true
- gamerule drowningDamage true
- # Gamerule 调整
- gamerule doLimitedCrafting false
- gamerule keepInventory true
- gamerule doTileDrops true
- gamerule doEntityDrops true
- gamerule doMobLoot true
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