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game_init.mcfunction 1.2 KB

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  1. # 初始化钻石地图
  2. forceload add 1000 5000 1064 5064
  3. scoreboard players reset * diamond
  4. scoreboard players set $finish_mode mem 0
  5. scoreboard players set $survival mem 1
  6. # 调整时间
  7. time set 8600t
  8. # 生成地图
  9. setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond_base",sizeY:25,sizeZ:32,showboundingbox:1b}
  10. setblock 1000 255 5001 redstone_block
  11. schedule function mini:diamond/game_init2 1t append
  12. # 清理残余实体
  13. tp @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100] ~ -100 ~
  14. kill @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100]
  15. # 伤害管理
  16. scoreboard players set $remove_resistance mem 1
  17. team modify playing friendlyFire true
  18. team modify playing collisionRule always
  19. team modify playing deathMessageVisibility always
  20. gamerule fallDamage false
  21. gamerule fireDamage true
  22. gamerule drowningDamage true
  23. # Gamerule 调整
  24. gamerule doLimitedCrafting false
  25. gamerule keepInventory true
  26. gamerule doTileDrops true
  27. gamerule doEntityDrops true
  28. gamerule doMobLoot true