- # as rule marker
- # 站在烟雾中 value/4 秒
- # 离开烟雾自动归零
- execute store result score #temp_scr rgb_sys run data get entity @s data.player.conditions.smokey
- scoreboard players set #temp rgb_sys 0
- execute store success score #temp rgb_sys as @a[tag=rgb_op] if predicate mini:rgb/smokey run scoreboard players add #temp_scr rgb_sys 1
- execute if score #temp rgb_sys matches 0 run scoreboard players set #temp_scr rgb_sys 0
- execute store result score #temp rgb_sys run data get entity @s data.conditions[{type:"smokey"}].value
- execute if score #temp_scr rgb_sys < #temp rgb_sys run data modify entity @s data.enable set value 0
- execute store result entity @s data.player.conditions.smokey short 1 run scoreboard players get #temp_scr rgb_sys
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