tp_up.mcfunction 209 B

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  1. # as rgb_op at @s
  2. # input: score #rgb_tp rgb_sys
  3. tp @s ~ ~1 ~
  4. scoreboard players remove #rgb_tp rgb_sys 1
  5. execute if score #rgb_tp rgb_sys matches 1.. positioned ~ ~1 ~ run function mini:rgb/game/events/tp_up