game_init.mcfunction 3.2 KB

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  1. # 初始化 TNT Run 地图
  2. forceload add 1000 2000 1050 2050
  3. scoreboard players reset * layer
  4. scoreboard players set $finish_mode mem 0
  5. scoreboard players set $survival mem 0
  6. # 生成地图
  7. ##000
  8. setblock 1000 9 2000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"chengzi_SC",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:tntrun000",sizeY:32,sizeZ:32,showboundingbox:0b}
  9. setblock 1000 10 2000 minecraft:redstone_block
  10. ##001
  11. setblock 1000 9 2032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"chengzi_SC",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:tntrun001",sizeY:32,sizeZ:8,showboundingbox:0b}
  12. setblock 1000 10 2032 minecraft:redstone_block
  13. ##100
  14. setblock 1032 9 2000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"chengzi_SC",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:9,posZ:0,integrity:1.0f,showair:0b,name:"mini:tntrun100",sizeY:32,sizeZ:32,showboundingbox:0b}
  15. setblock 1032 10 2000 minecraft:redstone_block
  16. ##101
  17. setblock 1032 9 2032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"chengzi_SC",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:9,posZ:0,integrity:1.0f,showair:0b,name:"mini:tntrun101",sizeY:32,sizeZ:8,showboundingbox:0b}
  18. setblock 1032 10 2032 minecraft:redstone_block
  19. ##010
  20. setblock 1000 52 2000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"chengzi_SC",rotation:"NONE",posX:0,mode:"LOAD",posY:-10,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:tntrun010",sizeY:10,sizeZ:32,showboundingbox:0b}
  21. setblock 1000 51 2000 minecraft:redstone_block
  22. ##011
  23. setblock 1000 52 2032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"chengzi_SC",rotation:"NONE",posX:0,mode:"LOAD",posY:-10,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:tntrun011",sizeY:10,sizeZ:8,showboundingbox:0b}
  24. setblock 1000 51 2032 minecraft:redstone_block
  25. ##110
  26. setblock 1032 52 2000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"chengzi_SC",rotation:"NONE",posX:0,mode:"LOAD",posY:-10,sizeX:9,posZ:0,integrity:1.0f,showair:0b,name:"mini:tntrun110",sizeY:10,sizeZ:32,showboundingbox:0b}
  27. setblock 1032 51 2000 minecraft:redstone_block
  28. ##111
  29. setblock 1032 52 2032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"chengzi_SC",rotation:"NONE",posX:0,mode:"LOAD",posY:-10,sizeX:9,posZ:0,integrity:1.0f,showair:0b,name:"mini:tntrun111",sizeY:10,sizeZ:8,showboundingbox:0b}
  30. setblock 1032 51 2032 minecraft:redstone_block
  31. # 清理残余实体
  32. function mini:main/kill_entity
  33. kill @e[tag=tntrun_block]
  34. # 生成奖励
  35. execute positioned 1019.5 19.2 2020.5 run function item:bonus_item/gameparty/auto/white
  36. # 伤害管理
  37. scoreboard players set $remove_resistance mem 0
  38. team modify playing friendlyFire true
  39. team modify playing collisionRule always
  40. team modify playing deathMessageVisibility never
  41. gamerule fallDamage false