villager_rebirth.mcfunction 867 B

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  1. # 生成村民
  2. execute at @s run summon villager ~ ~ ~ {NoAI:1b,Tags:["TradeMarker","TradePlayer","newVillager"],Invulnerable:1b,Silent:1b,Offers:{},VillagerData:{level:2,type:"jungle"},Xp:10}
  3. # 设置对应的积分
  4. scoreboard players operation @e[type=villager,tag=newVillager] player_id = @s player_id
  5. # 复制对应nbt
  6. data modify entity @e[type=villager,tag=newVillager,limit=1] Xp set from entity @s Xp
  7. data modify entity @e[type=villager,tag=newVillager,limit=1] VillagerData set from entity @s VillagerData
  8. data modify entity @e[type=villager,tag=newVillager,limit=1] Offers set from entity @s Offers
  9. data modify entity @e[type=villager,tag=newVillager,limit=1] Rotation set from entity @s Rotation
  10. # 清理tag
  11. data modify entity @e[type=villager,tag=newVillager,limit=1] Tags set from entity @s Tags
  12. # 清理旧村民
  13. execute at @s run tp @s ~ -100 ~
  14. kill @s