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villager_tp3.mcfunction 291 B

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  1. scoreboard players add @s temp 1
  2. execute positioned ^ ^ ^0.2 if block ~ ~ ~ #mini:redefined_air if block ~ ~1 ~ #mini:redefined_air if score @s temp matches ..10 run function mini:trade/game/villager_tp3
  3. tp @s[tag=tpTemp] ~ ~ ~ facing entity @a[tag=tempPlayerTp,limit=1]
  4. tag @s remove tpTemp