villager_update_trade.mcfunction 486 B

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  1. # 判断空交易
  2. execute if entity @s[nbt={Offers:{Recipes:[{uses:2,maxUses:2}]}}] run function mini:trade/game/remove_trade
  3. # 判断村民是否升级
  4. function mini:trade/game/villager_level_up
  5. # 处理提示
  6. execute as @a[team=playing] if score @s player_id = @e[type=villager,tag=upgradeVillager,limit=1] player_id run function mini:trade/game/announce_upgrade
  7. # 判断是否增加交易
  8. execute if entity @s[tag=upgradeVillager] run function mini:trade/game/villager_new_trade