summon_evoker.mcfunction 1.2 KB

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  1. # 召唤唤魔者
  2. scoreboard players set $random_min mem 0
  3. scoreboard players set $random_max mem 4
  4. function lib:random
  5. execute if score $random mem matches 0 positioned 1019.0 20.1 5002.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton ~ ~ ~ {Tags:["mini_mob"]}
  6. execute if score $random mem matches 1 positioned 1002.0 19.1 5016.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton ~ ~ ~ {Tags:["mini_mob"]}
  7. execute if score $random mem matches 2 positioned 1019.0 13.1 5013.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton ~ ~ ~ {Tags:["mini_mob"]}
  8. execute if score $random mem matches 3 positioned 1002.0 13.1 5024.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton ~ ~ ~ {Tags:["mini_mob"]}
  9. execute if score $random mem matches 4 positioned 1002.0 13.1 5002.0 unless entity @e[tag=mini_mob,distance=..1] run summon skeleton ~ ~ ~ {Tags:["mini_mob"]}
  10. tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"text": "骷髅 ","color":"gold"},"已出现!"]
  11. # 提高追踪范围
  12. execute as @e[type=evoker] run attribute @s generic.follow_range base set 35
  13. # 关闭怪物间友伤
  14. team join white @e[tag=mini_mob]