| 1234567891011121314151617 |
- # 玩家失败时由玩家自己触发
- # 计数
- tag @s remove mini_running
- execute store result score $t_finish mem if entity @a[tag=mini_running]
- execute if score $t_alive mem matches 1.. run tellraw @a [{"selector": "@s","color":"red"}," 已失败! 剩余 ",{"score": {"name": "$t_alive","objective": "mem"}}," 人!"]
- # 给存活的玩减分
- scoreboard players add @a[tag=mini_running] mini_score 1
- # 进入旁观
- gamemode spectator @s
- spectate @r[tag=mini_running]
- # 如果只有一个玩家没有失败,则游戏结束
- # 这里设置成等于就不会触发多次 game_end 了
- execute if score $t_alive mem matches 1 run function mini:main/game_end
|