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- # 初始化跑酷地图
- forceload add 1000 1000 1064 1064
- scoreboard players reset * treasure
- scoreboard players set $finish_mode mem 1
- scoreboard players set $tempo_enable mem 1
- scoreboard players set $countdown_fast mem 0
- # 生成地图
- setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b}
- setblock 1000 5 1000 minecraft:redstone_block
- setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b}
- setblock 1000 5 1032 minecraft:redstone_block
- setblock 1000 4 1000 air
- setblock 1000 4 1032 air
- # 清理残余实体
- kill @e[type=arrow]
- kill @e[type=item]
- kill @e[type=falling_block,tag=parkour_block]
- kill @e[tag=treasure_item]
- kill @e[type=trident]
- # 生成节奏方块实体
- function mini:parkour/game/marker_spawn
- # 生成奖励物品
- # execute positioned 1024.5 30.5 1038.5 run function item:bonus_item/gameparty/auto/green
- # 生成传送门实体
- summon minecraft:falling_block 1014 21 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 21 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 22 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 22 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 23 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- summon minecraft:falling_block 1014 23 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]}
- # 生成宝藏实体
- summon armor_stand 1009.50 14.50 1007.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1020.50 15.50 1016.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1008.50 30.50 1020.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1011.50 19.50 1058.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1026.50 18.50 1047.00 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1004.50 18.50 1043.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1013.00 08.50 1041.00 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1007.50 13.50 1025.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1024.50 30.50 1038.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- summon armor_stand 1014.50 19.50 1024.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b}
- team join gold @e[tag=treasure_item]
- effect give @e[tag=treasure_item] glowing 1000000 0 true
- # 伤害管理
- scoreboard players set $remove_resistance mem 0
- team modify player friendlyFire false
- team modify player collisionRule never
- gamerule fallDamage false
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