game_init.mcfunction 885 B

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  1. # 初始化钻石地图
  2. forceload add 1000 5000 1064 5064
  3. scoreboard players reset * diamond
  4. scoreboard players set $finish_mode mem 0
  5. # 调整时间
  6. time set 9400t
  7. # 生成地图
  8. setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-22,sizeX:20,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond",sizeY:23,sizeZ:20,showboundingbox:1b}
  9. setblock 1000 255 5001 redstone_block
  10. # 清理残余实体
  11. kill @e[type=!player,x=950,y=0,z=4950,dx=100,dy=500,dz=100]
  12. # 伤害管理
  13. scoreboard players set $remove_resistance mem 1
  14. team modify playing friendlyFire true
  15. team modify playing collisionRule always
  16. gamerule fallDamage true
  17. # Gamerule 调整
  18. # TODO: 换一个更好的让玩家合成的方法
  19. gamerule doLimitedCrafting false
  20. gamerule keepInventory false