init.mcfunction 5.5 KB

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  1. # 全局初始化
  2. # 游戏数据
  3. setworldspawn -12 7 -102
  4. forceload remove all
  5. time set midnight
  6. weather clear
  7. difficulty normal
  8. gamerule doDaylightCycle false
  9. gamerule doFireTick false
  10. gamerule doMobSpawning false
  11. gamerule keepInventory true
  12. gamerule doWeatherCycle false
  13. gamerule reducedDebugInfo true
  14. gamerule doImmediateRespawn true
  15. gamerule mobGriefing false
  16. gamerule randomTickSpeed 0
  17. gamerule fireDamage false
  18. gamerule doTileDrops false
  19. gamerule doMobLoot false
  20. gamerule doTraderSpawning false
  21. gamerule drowningDamage false
  22. gamerule doLimitedCrafting true
  23. gamerule announceAdvancements true
  24. gamerule fallDamage false
  25. # 主寄存区块:将所有需要不卸载的都放里面
  26. # 已占用:(0,0,0) (0,0,1) (0,1,0) (0,1,1)
  27. forceload add 0 0
  28. forceload add 0 1900 50 2000
  29. forceload add -32 -17 45 -80
  30. setblock 0 0 0 jukebox
  31. setblock 0 0 1 shulker_box
  32. setblock 0 1 0 minecraft:acacia_wall_sign[facing=north]
  33. setblock 0 1 1 stone
  34. # 记分板
  35. scoreboard objectives remove temp
  36. scoreboard objectives add temp dummy
  37. scoreboard objectives remove temp2
  38. scoreboard objectives add temp2 dummy
  39. scoreboard objectives remove countdown
  40. scoreboard objectives add countdown dummy "倒计时"
  41. scoreboard objectives remove countdown_fast
  42. scoreboard objectives add countdown_fast dummy "快速倒计时"
  43. scoreboard objectives remove health
  44. scoreboard objectives add health health "生命值"
  45. scoreboard objectives remove health_disp
  46. scoreboard objectives add health_disp dummy "生命值"
  47. scoreboard objectives modify health_disp rendertype hearts
  48. scoreboard objectives remove mem
  49. scoreboard objectives add mem dummy "全局变量"
  50. scoreboard objectives remove total_score
  51. scoreboard objectives add total_score dummy "积分"
  52. scoreboard objectives remove total_score_disp
  53. scoreboard objectives add total_score_disp dummy "积分"
  54. scoreboard objectives remove leave_game
  55. scoreboard objectives add leave_game minecraft.custom:leave_game "离开游戏"
  56. scoreboard objectives remove effect_floating
  57. scoreboard objectives add effect_floating dummy "悬浮计时"
  58. scoreboard objectives remove game_id
  59. scoreboard objectives add game_id dummy "游戏编号"
  60. scoreboard objectives remove round_id
  61. scoreboard objectives add round_id dummy "小游戏编号"
  62. scoreboard objectives remove player_id
  63. scoreboard objectives add player_id dummy "玩家编号"
  64. scoreboard objectives remove music_time
  65. scoreboard objectives add music_time dummy "BGM 时间"
  66. scoreboard objectives add stat_total dummy "总场次"
  67. scoreboard objectives add stat_win dummy "总胜场"
  68. scoreboard objectives remove setup_trigger
  69. scoreboard objectives add setup_trigger trigger "触发器_视频设置"
  70. scoreboard players set $ game_id 0
  71. scoreboard players set $ round_id 0
  72. # 常量与变量初始化
  73. scoreboard players set #mini_total mem 5
  74. scoreboard players set #-1 mem -1
  75. scoreboard players set #0 mem 0
  76. scoreboard players set #1 mem 1
  77. scoreboard players set #2 mem 2
  78. scoreboard players set #3 mem 3
  79. scoreboard players set #4 mem 4
  80. scoreboard players set #5 mem 5
  81. scoreboard players set #6 mem 6
  82. scoreboard players set #7 mem 7
  83. scoreboard players set #8 mem 8
  84. scoreboard players set #9 mem 9
  85. scoreboard players set #10 mem 10
  86. scoreboard players set #81 mem 81
  87. scoreboard players set #100 mem 100
  88. # 玩家队伍
  89. # team remove debugging
  90. team add debugging "调试者"
  91. team modify debugging color red
  92. team modify debugging collisionRule never
  93. team modify debugging deathMessageVisibility never
  94. team modify debugging seeFriendlyInvisibles false
  95. team remove playing
  96. team add playing "玩家"
  97. team modify playing color green
  98. team modify playing collisionRule never
  99. team modify playing deathMessageVisibility never
  100. team modify playing seeFriendlyInvisibles false
  101. team remove watching
  102. team add watching "旁观者"
  103. team modify watching color gray
  104. team modify watching collisionRule never
  105. team modify watching deathMessageVisibility never
  106. team modify watching seeFriendlyInvisibles false
  107. # 非玩家队伍
  108. team remove white
  109. team add white "白色"
  110. team modify white friendlyFire false
  111. team remove green
  112. team add green "绿色"
  113. team modify green color green
  114. team modify green friendlyFire false
  115. team remove blue
  116. team add blue "蓝色"
  117. team modify blue color aqua
  118. team modify blue friendlyFire false
  119. team remove purple
  120. team add purple "紫色"
  121. team modify purple color light_purple
  122. team modify purple friendlyFire false
  123. team remove gold
  124. team add gold "金色"
  125. team modify gold color gold
  126. team modify gold friendlyFire false
  127. team add red "红色(幻翼用)"
  128. team modify red color red
  129. team add green_test "绿色(显示测试用)"
  130. team modify green_test color green
  131. team add orange_test "橙色(显示测试用)"
  132. team modify orange_test color gold
  133. # 世界边界
  134. worldborder warning distance 0
  135. worldborder set 1000000
  136. # 进度
  137. advancement revoke @a only lib:damage_dealt
  138. advancement revoke @a only lib:damage_taken
  139. advancement revoke @a only item:container/place
  140. advancement revoke @a only item:special/consume_enchanted_apple
  141. advancement revoke @a only item:special/consume_golden_apple
  142. # 时钟
  143. schedule function ltw:clock/tick2 2t replace
  144. schedule function ltw:clock/tick5 5t replace
  145. schedule function ltw:clock/tick20 20t replace
  146. # 其他模块
  147. function mini:main/init
  148. function item:init
  149. function lib:bossbar/init
  150. # 状态
  151. function ltw:state/0/state_enter
  152. # 重置随机数组
  153. data modify storage ltw:mini types set value []
  154. data modify storage ltw:mini qualities set value []
  155. data modify storage ltw:mini colormatch.types set value []
  156. # 显示提示
  157. tellraw @a ["",{"text": ">> ","color": "aqua","bold": true}, {"text": "管理员已手动重置游戏!","color": "aqua"}]